| knarf: Rachel, check out the beta rules on [link] |
| Rachel: If there's anyone here, could they answer a few questions? How does the template work? Is it like a D&D sheet? How are things like how well one does in sneaking or thinking performed? |
| Rachel: This is a great idea! I would love to DM a Wizard of Oz game. |
| Luc: cuntbags |
| jade: hello |
| jade: hello its silly |
| konrad: What don't you like? The logo, the site, the game? |
| isabel: i dont like |
| LampDancer: hello |
| Name: Oh, one more glitch... Hyperlink "home" in the inner pages loads the main frameset not in the holding browser window, but in the inner frame, so the left menu frame duplicates... |
| asddfs: [link] |
| konrad: Fixed, I think |
| Name: P.S. The youtube block on the site does not show... Couldn't this have happened because of "amp;" entities instead ampersands in the link? |
| Name: which is only a little bit nearer to realism... Though I'm a total noob in RPG, certainly ) |
| ECG: Heh, only a Russian copilefter like me could have forgotten that it is all about money and rights... But whatever... I don't feel that this Oz system can fit all the worlds stemming from original Oz. I was not even adopt it to Volkov's Magic Country, whic |
| konrad: If everything else makes money, though, it might be worthwhile to do a setting supplement for the world of Wicked |
| konrad: The big challenge is one of copyright. The classic stuff is public domain, but I'd have to negotiate and pay money to Maguire to reference Wicked in any real way |
| ECG: planned initially... imho ) |
| ECG: Playing in the setting of Wicked would be interesting, but I don't think creating a common game mechanics for a childrens' tale and a dark fantasy would be reasonable... It would be too universal, and it would not be that easy friendly setting that was pl |
| Hunter: it could shore up the entire religion in oz question if you choose to accept the wicked cycle as canon. |